globals: var bombtimer=0; var bombs=0; var sharks=0; var fish=0; var plants=0; gametitle: Flush the fish gamedesc: Flush all the goldfish to the bottom,
but don't let them get eaten by sharks!
Use cursor keys to move.
Press , or . to throw a bomb. tilemap: sharktiles.png empty: . cell: - 0 - false cell: ~ 1 - false cell: % 5 - false cell: # 4 - false cell: B 8 - false cell: X 9 - false cell: S 3 - false cell: F 2 - false cell: @ 10 - false cell: ^ 6 - false cell: P 7 - false rule: waterfall . . . . . . . ~ . . - . . - . . ~ . delay: 1 priority: 3 rule: waterflow . . . . . . . ~ - . - ~ . !- . . . . transform: MIRX delay: 1 probability: 0.9 outdir: - - - - - R - - - rule: waterflowdir . . . . . . . ~ - . - ~ . !- . . . . transform: MIRX priority: 2 delay: 1 probability: 0.9 conddir: R outdir: - - - - - R - - - rule: waterpushshark . . . . . . ~ S - - ~ S . . . . . . priority: 9 delay: 1 transform: MIRX rule: waterpushfish . . . . . . ~ F - - ~ F . . . . . . priority: 9 delay: 1 transform: MIRX rule: waterflush . . . . . . . ~ . . - . . ^ . . . . priority: 10 rule: playerswim . @ ~ . ~ @ condfunc: playerdir("right") transform: rot4 rule: playerwalk . . . . . . . @ - . - @ . #%~P . . . . condfunc: playerdir("right") transform: mirx rule: playerclimb . - - . . @ . @ #%P . - . . . . . . . condfunc: playerdir("right") transform: mirx rule: playerfall . . . . . . . @ . . - . . - . . @ . priority: 2 delay: 2 rule: playerfallwater . . . . . . !~FP @ !~FP . ~ . . ~ . . @ . priority: 2 rule: playerbomb_l -~ @ . B . . condfunc: bombs==0 && keypress(",") outfunc: bombs=1; bombtimer=12; rule: playerbomb_r . @ -~ . . B condfunc: bombs==0 && keypress(".") outfunc: bombs=1; bombtimer=12; rule: fishmove . F ~ . ~ F transform: ROT4 rule: fishfall . . . . . . . F . . - . . - . . F . priority: 10 delay: 1 rule: fishflee . . . . . . !~ F - . - F . !-~ . . . . delay: 1 transform: mirx outdir: - - - - - R - - - rule: fishfleedir . . . . . . !~ F - . - F . !-~ . . . . conddir: R priority: 2 delay: 1 probability: 0.9 transform: mirx outdir: - - - - - R - - - rule: fishflush . . . . . . . F . . - . . ^ . . . . outfunc: fish-- priority: 10 rule: sharkmove . S ~ . ~ S transform: ROT4 rule: sharkfall . . . . . . . S . . - . . - . . S . priority: 10 delay: 1 rule: sharkflee . . . . . . !~ S - . - S . !-~ . . . . delay: 1 transform: mirx outdir: - - - - - R - - - rule: sharkfleedir . . . . . . !~ S - . - S . !-~ . . . . conddir: R priority: 2 delay: 1 probability: 0.9 transform: mirx outdir: - - - - - R - - - rule: sharkflush . . . . . . . S . . - . . ^ . . . . outfunc: sharks-- priority: 10 rule: sharkeatfish1 . . . . . . . S F . ~ S . . . . . . transform: rot4 priority: 11 delay: 1 outfunc: lose() rule: sharkeatfish2 . . F . . S . S . . ~ . . . . . . . transform: rot4 delay: 1 priority: 11 outfunc: lose() rule: sharkeatplayer . . . . . . . S @ . - S . . . . . . transform: rot4 priority: 11 delay: 1 outfunc: lose() rule: bombfall . . . . . . . B . . - . . -~ . . B . priority: 2 delay: 2 rule: bombbounce . . . . . . . B -~ . - B . #%P -~ . . . transform: mirx priority: 2 delay: 2 rule: bombtick . B . . . . condfunc: bombtimer>0 outfunc: bombtimer-- rule: bombexplode . B . . X . condfunc: bombtimer<=0 outfunc: bombs=0; priority: 10 delay: 1 rule: doexplode1 . # X . - . delay: 1 transform: rot4 rule: doexplode2 . . . . . . . # . . - . . . X . . . delay: 1 transform: rot4 rule: endexplode . X . . - . delay: 2 rule: plantgrow . P ~ . P P delay: 24 probability: 0.125 transform: rot4 outfunc: plants++ rule: fisheatplant . F P . ~ F transform: rot4 priority: 9 outfunc: plants-- level: # #------------------------------# #~~~~~~~F~~~~~~@~~~~~F~~~~~~~~~# #F~~~~F~~~F~~~~~~~~~~~~~~~F~~~~# #~~~~~~~~F~~~~~~~~F~~~~~F~~~~F~# ################################ -------------------------------- %-------%----------------------% %-------%----------------------% %-------%~~~~S~~~~~~~~~~~S~S~~~% %-------%S~~~~~~S~~~S~~~~~~~S~S% %-------%%%%%%%%%%%%%%%%%%%%%%%% #------------------------------# #------------------------------# #------------------------------# ################################ -------------------------------- %----------------------%-------- %----------------------%-------- %~~~~S~S~~~~~S~~~~S~~S~%-------- %~S~~~S~~~S~~~~S~~~S~~~%-------- %%%%%%%%%%%%%%%%%%%%%%%%-------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ title: Zig Zag init: bombs=0; bombtimer=0; fish=10 win: fish<=0 level: # #--------------@---------------# #~~~~~~~F~~~########~F~~~~~~~~~# #F~~~~F~~~F~##----##~~~~~~F~~~~# #~~~~~~~~F~~##----##~~~~F~~~~F~# #~~~~~~~~~~~##----##~~~~~~~~~~~# #~~~~~~~~~~~##----##~~~~~~~~~~~# #~~~F~~~~~~~##----##~~~F~~~F~~~# ##############----############## -------------------------------- -------------------------------- %-------%--------------%-------% %-------%--------------%-------% %~S~~S~S%--------------%~S~S~~~% %~~S~~~~%--------------%~~~~S~S% %%%%%%%%%##############%%%%%%%%% -------------------------------- %-----------%------%-----------% %-----------%------%-----------% %~~~~S~S~~~~%------%~S~~~~S~~S~% %~S~~~S~~~S~%------%~~~S~~~S~~~% %%%%%%%%%%%%%------%%%%%%%%%%%%% ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ title: Drill Straight Down init: bombs=0; bombtimer=0; fish=12; win: fish<=0 level: # #~F~~~#~~~@~~#~~~~#~~~~~~#~F~~F# #~~~F~#~~~~~~#~~~~#~~~~~~#~~~~~# #F~~~~#~~~~~~#~~~~#~~~~~~#~~F~~# ##############~~~~############## -----------##########----------- ------------#------#------------ ------------#------#------------ #-----------########-----------# #-----------#------#-----------# #-----------#------#-----------# #########%%%%%%##%%%%%%######### -------------------------------- -------------------------------- %---------%----------%---------% %---------%----------%---------% %~~~~~S~~~%----------%S~~~~S~~~% %~S~~S~~S~%----------%~~~S~~~S~% %%%%%%%%%%%##########%%%%%%%%%%% -------------------------------- -------------------------------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ title: Swimming pools desc: Hint: you cannot climb walls,
but you can move freely in water. init: bombs=0; bombtimer=0; fish=6; win: fish<=0 level: # ---------------@---------------- ---------------##--------------- --------------#--#-------------- -------------#----#------------- ------------#------#------------ -----------#--------#----------- -------------------------------- ----------#----------##--------- ---------#-#--------#--#-------- --------#---#------#----#------- -------#-----------------#------ -------------------------------- ---#~~~~#-#~~~~##~~~~#-#~~~~#--- ---#~F~~#-#~~~F##~~~~#-#F~~~#--- ---#~~~F#-#~~~~##~S~~#-#~~F~#--- ---#~~~~#-#~~F~##S~~~#-#~~~~#--- ----####---####--####---####---- -#----------------------------#- -#----------------------------#- -#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#- --##%%%%%%%%%%%%%%%%%%%%%%%%##-- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ title: Stairways desc: Hint: bombs will bounce down ledges. init: bombs=0; bombtimer=0; fish=6; win: fish<=0 level: # #------------------@-----------% #~~~~~~~~~~~~~~~~~~%~~F~~F~~F~~% #~~~~~~~~~~~~~~~~~%%%F~~F~~~F~~% #################%%%%%########%% ----------%-------------------%% ----------%------------------%%% ----------%--------%---------%%% ----------%--------%---------%%% ----------%~P~P~P~P%P~P~P~P~P%%% ----------%%%####%%%%%#######%%% -------------------------------- -------------------------------- %---------%%-------------------# %---------%%-------------------# %S~~~~S~~~PP-------------------# %####%########################## %----%-------------------------% %----%---------###-------------% %----%-P-----P-###P---P---P----% %----%#########################% %%%%%%-------------------------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ title: Eat the plants desc: You must make the fish eat all the plants
to finish this level. init: bombs=0; bombtimer=0; fish=6; plants=14; win: fish<=0 && plants<=0